The potential and constraint of work gamification for employees' creative performance

dc.contributor.authorIkhide, Juliet E.
dc.contributor.authorTimur, Ahmet Tarik
dc.contributor.authorOgunmokun, Oluwatobi A.
dc.date.accessioned2026-02-06T18:45:52Z
dc.date.issued2022
dc.departmentDoğu Akdeniz Üniversitesi
dc.description.abstractDrawing on the affordance theory, this paper theorizes about how workplace creativity could be influenced by employees' interaction with game design elements incorporated into work systems. To comprehensively capture possible relationships, two vital theoretical frameworks -ability-motivation-opportunity (AMO) and affordance theory, were employed to provide theoretical guidance and a basis upon which propositions were established. A review of literature in the field reveals that gamified work system, through the improvement of ability-, motivation- and opportunity-enhancing practices supports dimensions including employee's motivation and competence which are prerequisites for a creative outcome. Furthermore, contrary to the common opinion, work gamification could constrain employees' creativity at work. Theoretically grounded in existing theories and past literature, this conceptual paper touches on unpopular discussions in the literature, opens a research avenue for further studies by providing testable propositions and recommendations for practice.
dc.identifier.doi10.1080/02642069.2022.2045278
dc.identifier.endpage382
dc.identifier.issn0264-2069
dc.identifier.issn1743-9507
dc.identifier.issue5-6
dc.identifier.orcid0000-0002-7664-0798
dc.identifier.orcid0000-0002-5300-1096
dc.identifier.orcid0000-0002-0095-1522
dc.identifier.scopus2-s2.0-85126016000
dc.identifier.scopusqualityQ1
dc.identifier.startpage360
dc.identifier.urihttps://doi.org/10.1080/02642069.2022.2045278
dc.identifier.urihttps://hdl.handle.net/11129/13976
dc.identifier.volume42
dc.identifier.wosWOS:000762600700001
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherRoutledge Journals, Taylor & Francis Ltd
dc.relation.ispartofService Industries Journal
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_WoS_20260204
dc.subjectWork gamification
dc.subjectemployee creativity
dc.subjectgamification affordance
dc.subjectcreative performance
dc.titleThe potential and constraint of work gamification for employees' creative performance
dc.typeArticle

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