Three-dimensional exergaming conjunction with vestibular rehabilitation in individuals with Benign Paroxysmal Positional Vertigo: A feasibility randomized controlled study

dc.contributor.authorOzdil, Aytul
dc.contributor.authorIyigun, Gozde
dc.contributor.authorBalci, Birgul
dc.date.accessioned2026-02-06T18:48:59Z
dc.date.issued2024
dc.departmentDoğu Akdeniz Üniversitesi
dc.description.abstractBackground:To examine the effectiveness of 3D (dimensional)-vestibular rehabilitation therapy (VRT) on gait, balance problems, processing time speed and subjective complaints in patients with Benign Paroxysmal Positional Vertigo (BPPV) compared to a control group (CG). This study aimed to test the feasibility of virtual reality-based 3D exergaming conjunction with vestibular rehabilitation.Methods:Twenty-two patients with BPPV (negative DixHallpike/Roll test results, existing dizziness/balance complaints) were randomly allocated to the study group (SG, n:11 3D-VRT) or Control group (CG n:11, no exercise-rehabilitation) for 8 week. The SG performed 3D-VRT for 45 to 50 min/d, 3 times/wk, and the CG did receive only Canalith Repositioning Maneuver (CRM). CRM was applied in both groups before the study. Outcome measures included 10-Meter-Walk-Test (10-MWT) (with/without head turns), Dynamic Gait Index (DGI), Choice-Stepping-Reaction-Time-ped (CSRT-MAT), Fullerton Advanced Balance Scale (FAB), and Visual Analog Scale (VAS).Results:The SG showed significantly improvement in 10-MWT without (p5 = 0.00,eta 2 = 0.49), with horizontal (p5 = 0.00,eta 2 = 0.57),vertical (p5 = 0.01,eta 2 = 0.48) head turns, DGI (p5 = 0.00,eta 2 = 0.74), CSRT-MAT, FAB (p5 = 0.00,eta 2 = 0.78) and VAS-dizziness (p5 = 0.00,eta 2 = 0.65), VAS-balance problem (p5 = 0.00,eta 2 = 0.43), VAS-fear of falling (p5 = 0.00,eta 2 = 0.42) compared to the CG.Conclusion:The 3D-VRT were effective in improving gait, balance, processing speed and resolving the subjective complaints in BPPV. The 3D-VRT method is feasible for patients who suffer from residual dizziness or balance complaints after CRM. Furthermore, the 3D-VRT is more accessible and less expensive than other virtual reality applications, which may facilitate further research or clinical use.
dc.identifier.doi10.1097/MD.0000000000038739
dc.identifier.issn0025-7974
dc.identifier.issn1536-5964
dc.identifier.issue27
dc.identifier.orcid0000-0002-0392-9953
dc.identifier.orcid0000-0002-0873-0900
dc.identifier.pmid38968532
dc.identifier.scopus2-s2.0-85197807792
dc.identifier.scopusqualityQ2
dc.identifier.urihttps://doi.org/10.1097/MD.0000000000038739
dc.identifier.urihttps://hdl.handle.net/11129/14671
dc.identifier.volume103
dc.identifier.wosWOS:001264845300080
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakPubMed
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherLippincott Williams & Wilkins
dc.relation.ispartofMedicine
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WoS_20260204
dc.subjectbalance
dc.subjectbenign paroxysmal positional vertigo
dc.subjectdizziness
dc.subjectgait
dc.subjectvestibular rehabilitation
dc.subjectvirtual reality
dc.titleThree-dimensional exergaming conjunction with vestibular rehabilitation in individuals with Benign Paroxysmal Positional Vertigo: A feasibility randomized controlled study
dc.typeArticle

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