THE EFFECTS OF VIRTUAL REALITY TRAINING ON BALANCE AND SPEED-AGILITY IN OBESE CHILDREN: A RANDOMIZED CONTROLLED TRIAL

dc.contributor.authorTomac, Hayriye
dc.contributor.authorTuzun, Emine Handan
dc.contributor.authorEker, Levent
dc.date.accessioned2026-02-06T18:26:47Z
dc.date.issued2024
dc.departmentDoğu Akdeniz Üniversitesi
dc.description.abstractPurpose: The aim of the study was to examine the effects of virtual reality training on balance and speed-agility in obese children. Methods: The study included 34 obese children at the ages of 9-11. Participants were divided into training and control groups using the simple randomization method. The participants in the intervention group (n=17) were taken into virtual reality training for 6 weeks. No treatment was applied on the control group (n=17). Balance was assessed by the Flamingo and Y balance tests. Speed-agility was assessed by the Bruininks-Oseretsky Test of Motor Proficiency-Brief Form-speed-agility sub -test. The physical activity enjoyment levels of the children in intervention group were assessed by the Short Form-Physical Activity Enjoyment Scale. Results: Before the study, the groups were similar in terms of the investigated variables (p>0.05). Speed-agility scores and Y balance test anterior, posterior-lateral and mixed reaching distances of the children in intervention group significantly increased after the training in comparison to their pre-training results (p<0.05). While the Flamingo balance test results significantly increased from pretraining to post-training (p=0.001), considering along with the 95% CI, the increase was found to be insignificant (-0.42-7.42). In intervention group, except for the Y balance test anterior and posteriormedial reaching distances, static and dynamic balance and speed-agility clinical effects were large (r >= 0.5). All participants in intervention group stated that they enjoyed virtual reality training to the highest degree (95% CI:25.0 -25.0). Conclusion: Virtual reality training in obese children is effective in improvement of balance and speedagility, and it is an enjoyable option of physical activity. The large randomized controlled studies with long-term trainings and follow-up are recommended.
dc.identifier.doi10.21653/tjpr.1237822
dc.identifier.endpage55
dc.identifier.issn2651-4451
dc.identifier.issn2651-446X
dc.identifier.issue1
dc.identifier.orcid0000-0001-7301-4073
dc.identifier.orcid0000-0001-6989-6675
dc.identifier.scopus2-s2.0-85193027374
dc.identifier.scopusqualityQ4
dc.identifier.startpage45
dc.identifier.trdizinid1234656
dc.identifier.urihttps://doi.org/10.21653/tjpr.1237822
dc.identifier.urihttps://search.trdizin.gov.tr/tr/yayin/detay/1234656
dc.identifier.urihttps://hdl.handle.net/11129/10649
dc.identifier.volume35
dc.identifier.wosWOS:001252285100005
dc.identifier.wosqualityQ4
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakTR-Dizin
dc.language.isoen
dc.publisherTurkey Assoc Physiotherapists
dc.relation.ispartofTurkish Journal of Physiotherapy Rehabilitation-Turk Fizyoterapi Ve Rehabilitasyon Dergisi
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WoS_20260204
dc.subjectPostural Balance
dc.subjectChild
dc.subjectObesity
dc.subjectTherapeutics
dc.subjectVirtual Reality
dc.titleTHE EFFECTS OF VIRTUAL REALITY TRAINING ON BALANCE AND SPEED-AGILITY IN OBESE CHILDREN: A RANDOMIZED CONTROLLED TRIAL
dc.typeArticle

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