The effects of e-Sports on physical and psychosomatic parameters: non-randomized controlled trials

dc.contributor.authorUnuz, Halide
dc.contributor.authorKirmizigil, Berkiye
dc.date.accessioned2026-02-06T18:27:01Z
dc.date.issued2025
dc.departmentDoğu Akdeniz Üniversitesi
dc.description.abstractBACKGROUND: e-Sport is taking firm steps towards becoming the most popular sports field in the world with an increasing number of players and spectators. However, its popularity comes with negativity due to the physical and emotional stresses e-Sport create. Therefore, the study aims to investigate the effect of e-Sports on psychosomatic and physical parameters and to compare it with the control group. METHODS: Within physical factors, pain and fatigue levels were assessed with Visual Analog Scale (VAS), presence of musculoskeletal pain was evaluated with Expanded Nordic Musculoskeletal Questionnaire (NMQ-E). International Physical Activity Short Form (IPAQ-SF) was used to assess physical activity and posture was examined with New York Posture Rating Scale (NYPRS) and Craniovertebral Angle (CVA) method. For psychosomatic factors, Depression Anxiety and Stress Scale 21 (DASS 21) was used to assess mental status and Pittsburgh Sleep Quality Index (PSQI) was used to evaluate sleep quality. RESULTS: A highly significant difference was found in pain status in activity, sleep quality and posture analyzes of the groups (P50.01). Statistically significant differences were found in CVA, resting pain and fatigue levels, depression, anxiety, stress and physical activity values (P<0.05). Additionally in ENMQ, a statistically significant difference was found between groups in neck, hand and low back regions (P<0.05), but no significant differences were found in other body regions (P>0.05). CONCLUSIONS: Individuals who engage in digital gaming experience heightened levels of physical and psychosomatic stress. (Cite this article as: Unuz H, Kirmizigil B. The effects of e-Sports on physical and psychosomatic parameters: non-randomized controlled trials. J Sports Med Phys Fitness 2025 Jul 15. DOI: 10.23736/S0022-4707.25.16592-4)
dc.identifier.doi10.23736/S0022-4707.25.16592-4
dc.identifier.endpage1380
dc.identifier.issn0022-4707
dc.identifier.issn1827-1928
dc.identifier.issue10
dc.identifier.pmid40663107
dc.identifier.scopus2-s2.0-105017768740
dc.identifier.scopusqualityQ2
dc.identifier.startpage1371
dc.identifier.urihttps://doi.org/10.23736/S0022-4707.25.16592-4
dc.identifier.urihttps://hdl.handle.net/11129/10761
dc.identifier.volume65
dc.identifier.wosWOS:001533534100001
dc.identifier.wosqualityQ3
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakPubMed
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherEdizioni Minerva Medica
dc.relation.ispartofJournal of Sports Medicine and Physical Fitness
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_WoS_20260204
dc.subjectMusculoskeletal system
dc.subjectPain
dc.subjectDepression
dc.titleThe effects of e-Sports on physical and psychosomatic parameters: non-randomized controlled trials
dc.typeArticle

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