Social Identity Framework and Gender-Based Harassment in Digital Gaming Spaces: A Scoping Review

dc.contributor.authorAdefope, Oluwademilade A.
dc.contributor.authorBayraktar, Fatih
dc.date.accessioned2026-02-06T18:52:34Z
dc.date.issued2025
dc.departmentDoğu Akdeniz Üniversitesi
dc.description.abstractOnline harassment in digital gaming spaces has been a prevalent issue since the inception of gaming culture. Thus, this scoping review is aimed at understanding the gamer identity through the lens of the social identity framework and how these factors potentially contribute to the perpetration of gender-based harassment. Following guidelines from the Preferred Reporting Items for Systematic Reviews and Meta-Analyses for Scoping Reviews (PRISMA-ScR), the following research databases were searched for relevant documents between March and April 2024: SCOPUS, PubMed, Web of Science, and APA journals. After filtering for replications, relevance, and full-text accessibility, a total of 36 articles were included in the final analysis and review. Regarding the four dimensions of social identity framework, 81% (n = 30) of the reviewed articles discussed perception of intergroup context, 62% (n = 23) discussed in-group attraction, 35% (n = 13) discussed depersonalization, and finally 30% (n = 11) mentioned interdependency beliefs. Overall, gender-based harassment in digital gaming is an issue not simply perpetuated by male gamers against female players but also by women against their own in-group, and it results in communities that are extremely hostile and toxic toward out-groups, perceiving diversity and inclusivity as an attack on gaming culture.
dc.identifier.doi10.1155/hbe2/1811677
dc.identifier.issn2578-1863
dc.identifier.issue1
dc.identifier.orcid0009-0003-0454-411X
dc.identifier.scopus2-s2.0-105000335296
dc.identifier.scopusqualityQ1
dc.identifier.urihttps://doi.org/10.1155/hbe2/1811677
dc.identifier.urihttps://hdl.handle.net/11129/15583
dc.identifier.volume2025
dc.identifier.wosWOS:001419407300001
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherWiley
dc.relation.ispartofHuman Behavior and Emerging Technologies
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WoS_20260204
dc.subjectdigital gaming
dc.subjectgender
dc.subjectmisogyny
dc.subjectonline harassment
dc.subjectsocial identity
dc.titleSocial Identity Framework and Gender-Based Harassment in Digital Gaming Spaces: A Scoping Review
dc.typeReview Article

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