Face modeling and adaptive texture mapping for model based video coding
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Date
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Publisher
Springer-Verlag Berlin
Access Rights
info:eu-repo/semantics/closedAccess
Abstract
3D facial synthesis has been frequently used in model based video coding applications and became popular in various multimedia applications. In this paper a 3D face model, its adaptation algorithm and a texture mapping method using two orthogonal photos are presented to solve several 3D estimation problems in model based video coding. We are successfully estimating the frames between the front and the side views of the face. The experimental results show that the proposed Rotation Adaptive Texture Mapping (RATM) technique increases the visual quality of the synthesized face during rotations of the head, while achieving a PSNR value up to 33dB.
Description
11th International Conference on Computer Analysis of Images and Patterns -- SEP 05-08, 2005 -- Versailles, FRANCE
Keywords
3D face model, model adaptation, texture mapping, facial synthesis, model based video coding, video compression
Journal or Series
Computer Analysis of Images and Patterns, Proceedings
WoS Q Value
Scopus Q Value
Volume
3691










