A Case Study on the Readiness of 5th Grade Primary School Students on Understanding the Concept of Programming Languages through Minecraft

dc.contributor.advisorHocanın, Fatma Tansu
dc.contributor.authorDemirkıran, Mustafa Can
dc.date.accessioned2020-01-28T09:35:16Z
dc.date.available2020-01-28T09:35:16Z
dc.date.issued2017-08
dc.date.submitted2017
dc.departmentEastern Mediterranean University, Faculty of Education, Dept. of Computer Education and Instructional Technologiesen_US
dc.descriptionMaster of Science in Computer and Instructional Technology Teacher Education. Thesis (M.S.)--Eastern Mediterranean University, Faculty of Education, Dept. of Computer Education and Instructional Technologies, 2017. Supervisor: Dr. Tansu Hocanın.en_US
dc.description.abstractIn this research, the orientations and problems of programming lessons were investigated using GBL to see the readiness of 5th grade students in computer courses. The study was carried out with a total of 63 participants who were studied in 5th grade in Eastern Mediterranean Doğa College. As a result of the collected questionnaire and interview questions, it turned out that the game-based learner helped the students in certain programming instruction which was the result of the participants’ answers. According to the results of study, the students found that the activity was educational and instructional through the GBL. In addition, the teaching and learning was successful at a certain level even though students look prejudiced on programming lessons. Keywords: Game-based learning, Minecraft, Programming courses, The readiness of primary school students.en_US
dc.description.abstractÖZ: Bu araştırmada 5’inci sınıf öğrencilerin programlama derslerindeki hazırbulunuşluklarını görmek amacıyla oyun-tabanlı öğrenim kullanılarak, programlama derslerine olan yönelimleri ve sorunları araştırılmıştır. Araştırma Doğu Akdeniz Doğa Koleji’nde toplamda 63 katılımcı ile yürütülmüştür. Katılımcıların katıldıkları dersin sonucunda uygulanan anket ve görüşme soruları ile toplanan veriler sonucunda, oyun-tabanlı öğrenmenin belli düzeyde programlama öğretiminde öğrencilere yardımcı olduğu ortaya çıkmıştır. İşlenen verilere göre, öğrenciler programlama derslerine önyargılı baksa dahi, oyun-tabanlı öğrenme sayesinde öğrenciler etkinliği eğitici ve öğretici bulmuş ve aynı zamanda oyunla öğretim belirli düzeyde başarılı olmuştur. Anahtar Kelimeler: Oyun tabanlı öğrenme, Minecraft, Programlama dersleri, İlkokul öğrencileri hazırbulunuşluklarıen_US
dc.identifier.citationDemirkıran, Mustafa Can. (2017).A Case Study on the Readiness of 5th Grade Primary School Students on Understanding the Concept of Programming Languages through Minecraft. Thesis (M.S.), Eastern Mediterranean University, Faculty of Education, Dept. of Computer Education and Instructional Technologies, Famagusta: North Cyprus.en_US
dc.identifier.urihttps://hdl.handle.net/11129/4301
dc.language.isoen
dc.publisherEastern Mediterranean University EMU - Doğu Akdeniz Üniversitesi (DAÜ)en_US
dc.relation.publicationcategoryTez
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectInformation and Communication Technologies in Educationen_US
dc.subjectInformation and Communication Technologies in Educationen_US
dc.subjectGame Based Learning-Educational gamesen_US
dc.subjectMotivation in educationen_US
dc.subjectGame-based learningen_US
dc.subjectMinecraften_US
dc.subjectProgramming coursesen_US
dc.subjectThe readiness of primary school studentsen_US
dc.titleA Case Study on the Readiness of 5th Grade Primary School Students on Understanding the Concept of Programming Languages through Minecraften_US
dc.typeMaster Thesis

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
demirkiranmustafa.pdf
Size:
1.38 MB
Format:
Adobe Portable Document Format
Description:
Thesis, Master

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.77 KB
Format:
Item-specific license agreed upon to submission
Description: