Video Game Training and Reaction Time Skills Among Older Adults

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Routledge Journals, Taylor & Francis Ltd

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info:eu-repo/semantics/closedAccess

Abstract

The aim of the current study was to examine whether reaction time (RT) among older adults could be improved through video game training. Twenty-nine participants between the ages of 50 and 84 either played (N = 14) or did not play (N = 15) a video game, Pac-Man: Adventures in Time. All participants completed a preand postassessment of RT. Results from this study showed that there were no significant differences between the control and experimental groups on RT performance across time. These findings indicate that the amount of training provided may have been inadequate to improve RT skills. It is therefore important to investigate the amount of training required to allow older adults to respond faster to environmental stimuli and transfer skills to activities of daily living.

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Keywords

reaction time, video game training, older adults

Journal or Series

Activities Adaptation & Aging

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Scopus Q Value

Volume

38

Issue

3

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