The Aesthetics and Taxonomy of Film Grammar in Cinematic Virtual Reality

dc.contributor.advisorAdiloğlu, Fatoş (Supervisor)
dc.contributor.authorAmlashi, Emad Abouata
dc.date.accessioned2026-07-01T08:03:51Z
dc.date.issued2025
dc.departmentFakülteler, İletişim Fakültesi
dc.descriptionDoctor of Philosophy in Communication and Media Studies. Institute of Graduate Studies and Research. Thesis (Ph.D.) - Eastern Mediterranean University, Faculty of Communication And Media Studies, 2025. Supervisor: Prof. Dr. Fatoş Adiloğlu.
dc.description.abstractCinematic Virtual Reality (CVR) merges the immersive affordances of virtual reality with the narrative traditions of cinema and the interactivity of games. Unlike traditional film, CVR decentralizes authorship, expands viewer agency, and reshapes the relationship between creator, audience, and system. Despite its rapid growth, CVR has not been sufficiently examined regarding storytelling logic, authorship, and aesthetic grammar. This thesis examines CVR’s narrative and aesthetic dimensions and proposes the Collaborative Narrative Model (CNM) as a framework for understanding storytelling in immersive environments. The study adopts a bricolage methodology, integrating philosophical analysis, thematic and comparative content analysis, and close reading of eleven representative CVR works. These include Gondwana (2022), The Book of Distance (2020), Notes on Blindness: Into Darkness (2016), Clouds Over Sidra (2015), The Key (2019), Giant (2016), Marco & Polo Go Round (2021), Dear Angelica (2017), Wolves in the Walls (2018), The Invisible Hours (2017), and Spheres (2018). The findings show that CVR introduces distinctive narrative strategies based on perceptual realism, spatial immersion, temporal fluidity, and participatory authorship. The CNM conceptualizes storytelling as a triangular process involving viewer, designer, and system, where meaning is generated collaboratively rather than imposed by a single author. By situating CVR within the broader history of immersive media and linking it to cinematic and game-based traditions, the thesis argues that CVR constitutes a distinct narrative form in its own right. It contributes theoretically to digital aesthetics and narrative studies and offers practical guidance for scholars and practitioners in designing coherent, adaptive, and emotionally engaging immersive stories. Keywords: authorship, cinematic virtual reality, collaborative narrative model, digital aesthetics, immersive storytelling, narrative identity, viewer agency
dc.identifier.citationAmlashi, Emad Abouata. (2025). The Aesthetics and Taxonomy of Film Grammar in Cinematic Virtual Reality. Thesis (Ph.D.), Eastern Mediterranean University, Institute of Graduate Studies and Research, Dept. of Communication and Media Studies, Famagusta: North Cyprus.
dc.identifier.urihttps://hdl.handle.net/11129/16043
dc.language.isoen
dc.publisherEastern Mediterranean University
dc.relation.publicationcategoryTez
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectThesis Tez
dc.subjectVirtual reality in motion pictures--Immersive virtual reality
dc.subjectInteractive multimedia--Motion pictures--Aesthetics
dc.subjectMotion pictures--Production and direction
dc.subjectNarration (Rhetoric)
dc.subjectStorytelling--Digital media--Interactive art--Authorship
dc.subjectAudience participation--Perception
dc.subjectAuthorship
dc.subjectcinematic virtual reality
dc.subjectcollaborative narrative model
dc.subjectdigital aesthetics
dc.subjectimmersive storytelling
dc.subjectnarrative identity
dc.subjectviewer agency
dc.titleThe Aesthetics and Taxonomy of Film Grammar in Cinematic Virtual Reality
dc.typeDoctoral Thesis

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